Second+Life

=Second Life=

There are very good reasons why **Second Life** has become the first choice for educators interested in exploring the use of Virtual Worlds with students and teachers. These include the flexible in-world building and scripting tools. More than any other MUVE, Second Life has attracted the attention of many universities and educational organisations.

How to get started
1) Check whether you have [|the system requirements to run the software here]. 2) Register an account ([]) and follow the instructions to download and install the software. 3) Sign in and follow the orientation instructions.

What next?
More than anything, **Second Life** works best when it is thought of as a social network. If you are connected to people who share the same interests as you, then your //second life// will be more rewarding. You do this by making friends and joining groups.

Educational Organisations in Second Life.
A list can be found here: [] The [|SLED (Second Life Educators) mailing list] is an invaluable source of ideas and contacts.

Language Learning & Teaching in Second Life
There are many organisations involved in language teaching and learning in Second Life. Here are some addresses worth exploring:
 * [|Languagelab] is a Second-Life only language school with their own specially-designed cities in-world
 * [|Avatar Languages] is a school teaching one-to-one classes
 * [|Virtual Worlds & Language Learning] - community of teachers interested in language learning & teaching
 * AVALON ([|Access to Virtual and Action Learning live ONline]) is a new EU-funded project exploring the potential of Second Life for language learning.
 * [|SLanguages 2009] will be the third annual conference (held May 8th-9th) for educators interested in Second Life language learning and teaching, organised by [|the Consultants-e].

Second Life User Information for PCE Day