original+proposal


 * Using the IWB to support whole class speaking with digital games and interactive fiction in the secondary language classroom **

The chapter will examine how digital games and interactive fiction can be used for speaking and supported through use of the IWB in the secondary language classroom. After a literature review looking at game-based learning and the IWB as it relates to the skill of speaking, I will examine through a case study how materials were developed and used to encourage speaking practice in a secondary language classroom context. There will follow an evaluation of the materials and the games used through analysis of qualitative/quantitative data collected as part of the case study and interviews with the teachers and learners taking part. The chapter will finish with a reflection on how teaching techniques and further materials could be developed to better integrate game-based language learning and the IWB.

It will be a secondary level English

2. Data collection: what kind of data, over what time period  In July we have intensive summer courses (120 hours) and this seems like the best time to do the data collection. I will give the learners pre and post surveys and interview the learners and the teachers