BRAZ-TESOL

=BRAZ-TESOL Pre-Conference Event, 2010=

MEETING THE E-CHALLENGE 10 a.m. to 1 p.m. and 2 p.m. to 5 p.m. (6 hours) http://braztesol10.wikispaces.com/
 * EduTech SIG PCI**
 * July 19th 2010**


 * Game to Learn****

"//I find it curious that as parents, we'll insist that kids be given the time to play because it's important to childhood, but that work is deemed more important later in life. I think that work and play aren't all that different, to be honest//." Ralph Koster, //[|A Theory of Fun]//, (2005) Paraglyph Press Do you play games? If not, why not? Maybe this will change your mind: [|Why Games Matter]


 * __IDEAS FOR TEACHING ENGLISH with ONLINE DIGITAL GAMES__**

__**1) Live Listening**__

Works well with puzzle games. Students need to listen to the teacher in order to be able to 'escape the room' or solve a problem. The teacher needs to use a walkthrough (i..e. the solution to the game)

//Examples:// [|Quest for the Rest] (walkthrough ) [|Mystery of Time and Space] (walkthrough )


 * __2) Reading__**

//Similar to the live listening idea, but instructions are written for the students to follow//

//Example:// Arcane Season


 * __3) Writing__**

//Many games lend themselves to writing, but some can be used to stimulate creative writing//

Example: [|Grow Cube] (walkthough ) (Instructions ) (Using it with students )


 * __4) Speaking__**

//Some games lend themselves well to class discussions//

//Example:// 3rd World Farmer

**__Try it out yourself__**
You are now going to look at an award winning puzzle game and decide how you would adapt it for language learning.

If you want to, write notes in your blog about what you would do, or just talk about it together

The game is called **Samorost 2** and can be found here: [|http://amanita-design.net/samorost-2]

- Try the game out first - Look for the 'walkthrough'
 * Some ideas to get you started:**

__Further Reading__
Game to Learn - Ideas for exploiting Online Games for language learning