Gamification+and+the+IWB

=Gamification and the IWB - book chapter=

(Adapted from the original proposal)


 * Using the IWB to support //gamification// in the secondary language classroom **

The chapter will examine how the IWB can be used to support gamification in the secondary language classroom. After a literature review looking at gamification and the IWB, I will examine through a case study how materials were developed and used to encourage speaking practice in a secondary language classroom context. There will follow an evaluation of the materials and the games used through analysis of qualitative/quantitative data collected as part of the case study and interviews with the teachers and learners taking part. The chapter will finish with a reflection on how teaching techniques and further materials could be developed to better integrate game-based language learning and the IWB.