Programme

**Programme Details - IATEFL PCE, 2009**
This wiki has been created to support the [|PCE (Pre-Conference Event)] of the [|Learning Technologies SIG] taking place at [|the 43rd IATEFL annual conference at Cardiff, UK]

Venue: Training Room 2 on the 3rd Floor of the Julian Hodge Building ||
 * Learning Technologies SIG – Pre-Conference Event – 31st March 10.00-5.00

**Outline**
It is well-accepted that games are valuable in the language learning process. They are used by teachers in all levels of education and learners of all ages enjoy them. Digital games add to the variety of traditional games and can enrich a teacher’s repertoire so that s/he may be able to respond to different students’ needs.

The PCE will open with an introductory session exploring the value and benefits that games can bring to learning and finding out the participants interests and knowledge about games and their uses in education. It will then proceed to showcase the variety of digital games available and the additional benefits that they can contribute. The PCE will look at CD-based computer games, online games and games in virtual worlds. Participants will have plenty of time to experience the various games in hands-on exploratory sessions and discuss when and how the games used in the PCE can be incorporated into their teaching and what aims they can serve.

The facilitators of the workshop are:
 * **Gary Motteram (**[|http://edtechandtesol.info]**)** - a teacher educator in the School of Education at the University of Manchester responsible for the MA in Educational Technology and TESOL
 * **Joe Pereira** ([|http://theswanstation.com]) **-** a teacher and ICT Co-ordinator at the British Council in Porto and member of the BC TSL project.
 * **Graham Stanley** ([]) - senior teacher at the British Council in Barcelona and manager of the British Council's Learn English Second Life for Teens project.

Finally, the participants will be introduced to ways they might adapt/create games directly related to their specific context and go away with suitable links to explore once they return to their own contexts.

Venue: Training Room 2 on the 3rd Floor of the Julian Hodge Building
//Animated by: Graham Stanley, Joe Pereira and Gary Motteram//


 * 10-10.30** Arrival with tea and coffee; getting logged into the cluster


 * 10.30-11.00** Welcome; initial introduction to digital games; getting to know each other


 * 11.00-12.30 SESSION 1**
 * Part 1—**Language learning games
 * Publisher CD ROMs
 * Online language games
 * Making games with PowerPoint or Word
 * Making animations
 * Choose your own adventure games


 * Part 2—**How do we use language games?


 * 12.30-1.15 LUNCH**


 * 1.15-2.45 SESSION 2:**


 * Part 1a—**Looking at online games and exploring how they can be used to practise various skills:
 * Listening
 * Grammar
 * Writing
 * Reading

useful link: http://kylemawer.wikispaces.com


 * Part 1b—**An overview of game types
 * Part 2—**Using the games in language learning. Applying them to your own contexts


 * 2.45-3.15** **Break with tea and coffee**


 * 3.15-4.30 SESSION 3:**


 * Part 1—**
 * MUVEs
 * Games on a console – Wii
 * MMORPG, e.g. Runescape
 * iPhone games


 * Part 2:** Considering how these are used in language learning


 * 4.30-5.00** **ROUNDING UP**

Please fill in this [|survey] to give us feedbackabout the day