Learning Through Digital Games


Programme Details - IATEFL PCE, 2009


This wiki has been created to support the PCE (Pre-Conference Event) of the Learning Technologies SIG taking place at the 43rd IATEFL annual conference at Cardiff, UK

Learning Technologies SIG – Pre-Conference Event – 31st March 10.00-5.00
Venue: Training Room 2 on the 3rd Floor of the Julian Hodge Building

Outline

It is well-accepted that games are valuable in the language learning process. They are used by teachers in all levels of education and learners of all ages enjoy them. Digital games add to the variety of traditional games and can enrich a teacher’s repertoire so that s/he may be able to respond to different students’ needs.

The PCE will open with an introductory session exploring the value and benefits that games can bring to learning and finding out the participants interests and knowledge about games and their uses in education. It will then proceed to showcase the variety of digital games available and the additional benefits that they can contribute. The PCE will look at CD-based computer games, online games and games in virtual worlds. Participants will have plenty of time to experience the various games in hands-on exploratory sessions and discuss when and how the games used in the PCE can be incorporated into their teaching and what aims they can serve.

The facilitators of the workshop are:

Finally, the participants will be introduced to ways they might adapt/create games directly related to their specific context and go away with suitable links to explore once they return to their own contexts.

Learning Technologies SIG – Pre-Conference Event – 31st March 10.00-5.00


Venue: Training Room 2 on the 3rd Floor of the Julian Hodge Building


Animated by: Graham Stanley, Joe Pereira and Gary Motteram

10-10.30 Arrival with tea and coffee; getting logged into the cluster

10.30-11.00 Welcome; initial introduction to digital games; getting to know each other

11.00-12.30 SESSION 1
Part 1—Language learning games

Part 2—How do we use language games?

12.30-1.15 LUNCH

1.15-2.45 SESSION 2:

Part 1a—Looking at online games and exploring how they can be used to practise various skills:
  • Listening
  • Grammar
  • Writing
  • Reading

useful link: http://kylemawer.wikispaces.com

Part 1b—An overview of game types

Part 2—Using the games in language learning. Applying them to your own contexts

2.45-3.15 Break with tea and coffee

3.15-4.30 SESSION 3:

Part 1—

Part 2: Considering how these are used in language learning

4.30-5.00 ROUNDING UP

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