Gamification and the IWB - book chapter

(Adapted from the original proposal)

Using the IWB to support gamification in the secondary language classroom

The chapter will examine how the IWB can be used to support gamification in the secondary language classroom. After a literature review looking at gamification and the IWB, I will examine through a case study how materials were developed and used to encourage speaking practice in a secondary language classroom context. There will follow an evaluation of the materials and the games used through analysis of qualitative/quantitative data collected as part of the case study and interviews with the teachers and learners taking part. The chapter will finish with a reflection on how teaching techniques and further materials could be developed to better integrate game-based language learning and the IWB.